
In my time in the beta, Galactic Assault has been my favorite mode to play so far. Expect vehicles, Heroes, and all the chaos that only DICE’s brand of multiplayer delivers. Out of the three, the bread and butter mode is Galactic Assault it’s a 40-player, multi-objective mode that showcases what the game has on offer (think of it as a smaller scale version of Battlefield 1’s Operations). In the Star Wars Battlefront II beta, there are three multiplayer game modes to try (not counting Arcade) they are: Galactic Assault, Starfighter Assault and Strike. It remains to be seen whether fans will embrace this major change in the gameplay, but so far so good, DICE seems to be headed in the right direction.

It gives the game a more focused multiplayer experience, and an actual identity to what it is.

Overall, though, the class system is loads better than having none at all. The Officer’s turrets don’t do enough damage, nor is his buff enough of a payoff in place of the other special abilities the other classes have. In the beta, all the classes are getting some serious play time from players based on what I’ve seen so far - expect for the Officer class, who’s clearly in need of a buff. Battlefront II focuses on combat, and the classes are slanted in that direction for better or worse. Don’t expect medics, or any Battlefield-like abilities though. Now, players can choose to be an Assault (someone at the frontlines), a Heavy (tank), an Officer (can deploy turrets, buff teammates), or a Specialist (sniper, recon). Gone are the super tight focus on Star Cards (more on that later), but instead, each class has specific abilities, and class-specific weaponry. What makes Battlefront II different from the 2015 version when it comes to core gameplay mechanics are the classes that the game now employs. Based on what we played on the beta, this is the Star Wars Battlefront game that should have come out in 2015, but it’s better late than never, right?

Developer DICE seems to have taken almost all the complaints to heart and made a conscious effort to make sure Battlefront II doesn’t fall into the same quagmire that its predecessor did. Whether it’s the wafer-thin progression system, Heroes and vehicles only obtainable by jostling with other teammates to pick them up, Battlefront was OK, but there was a lot that needed to be improved.Įnter: Star Wars Battlefront II. However, for a lot of shooter fans, or even Star Wars fanatics, Star Wars Battlefront was a disappointment. When EA and DICE released a new-look, reboot of Star Wars Battlefront in 2015, it sold quite well, and it was liked by critics, too.
